X
@paularambles thread (2): The Death of “Good Enough” This animation took three…
@paularamblesthreadx
TL;DR. AI coding tools killed the "good enough" tradeoff — craft animations that used to get cut now ship in minutes.
Takeaways
- A SpriteKit token-flight animation with Bezier curves, 3D rotation, and staggered timing took 3 minutes from a single Claude Code prompt — first try.
- A 3D origami-fold card animation that would've cost a day of CATransform3D math became ~1 hour of playful iteration instead.
- The real shift isn't speed, it's ambition: polish that never would've cleared the cost/benefit bar at a daily-shipping startup now ships.